Ways to tell a "wide-angle" story
Writing straight through works for getting words down on an interactive story
Draft an interactive story by writing straight through, then splitting
Event horizons in worldbuilding: Worm
Creating that starts with destroying
Story circle: The Super Mario Bros. Movie
Viewing stories as spacious
Find the tension
Outlining the "On Writing" part of On Writing
"Always flat and unfeatured to begin with"
Paragraphs as the smallest living unit of prose
Inspiration
Too many ideas vs. no ideas
Rambling when writing fiction
Clarity over subtlety in fiction-writing, about an antagonist
An abstract paragraph
Writing "classic" scene types
Editing and atomic intentions
Surprising yourself
Scene lengths in short stories
Draft look: "TP" 1
Frame bugs
Set 'em up and knock 'em down
Consequences in "Juromaru and Kageromaru"
Attractor states in fiction
Satisfying endings
Scenes that have no causal consequences
Failure to surprise
Unhelpful ways to think about try/fail cycles and stakes
Repetition
Dense description
Explaining intent in dialog
Cliches