Joe Cecil

Why did that work?

The core question of "reading like a writer," or as I understand it reading to learn writing skills, is: "Why did that work?" For example: "Why did this paragraph feel so oppressive?" Or: "Why did that joke work?" Or: "How did

Thinking about decks: Draw

Inspired by the previous post, I'm starting to think about deckbuilding questions in the context of Slay the Spire. Specifically I'm thinking about draw, inspired by things I've seen on the wiki and probably the Overthinking Everything Discord. Why do you want draw and

Slay the Spire and the mistakes you can't see

I recently started playing Slay the Spire again, being peer pressured by people I don't know or talk to inspired by the D. R. MacIver Extended Universe (Discord). It's been about three years since I last played. Back then I mostly played Ironclad. The farthest I

Why lowering costs matters

I've been thinking lately about the idea of trying to lower costs. In particular, I've been reading about Ethereum and some long documents on the website are dedicated to reducing costs. This seemed pretty boring. Why care? Why do costs matter? One good answer is about

Media supporting random access prompts

"Reading a randomly-chosen section of a Discworld book" has worked out well for me as a prompt, and I wonder if this could be extended to other media. My first thought is that replaying random sections of a video game seems like an interesting way to generate ideas

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