Joe Cecil

Multi-output recipes are a pain because of partial backups

Dyson Sphere Program's oil refineries are a pain because they produce two things: Hydrogen and refined oil. I need hydrogen to research technologies, but I don't need refined oil at my current level of tech. That means the refined oil tends to back up in the

I checked the minimum length of a belt ramp in Dyson Sphere Program

Dyson Sphere Program's belt ramps demand that you go out two tiles for every level you go up or down, plus two more tiles for horizontal landings at either side. So a ramp from ground level to 4 levels above ground must end, at minimum, 10 tiles away

Using blueprints to build more cleanly in Dyson Sphere Program

Besides the joy of watching construction dones, and besides sharing ideas, Dyson Sphere Program's blueprints are also nice for building cleaner factories. Oil refining in Dyson Sphere Program is slightly ugly. Oil refineries are more annoying to tile than assemblers or furnaces. With assemblers and furnaces, I can

What are (Factorio-like) blueprints for?

I've been playing a lot of Dyson Sphere Program the last few days. The game has a blueprint feature which works similarly to Factorio's. It's made me wonder what such blueprints are for. One cool thing Factorio supports, and I don't know

Dyson Sphere Program ratios: Raw resource processing

This post describes how many machines you need to process a given amount of raw resource (ore, stone, oil) production. They are simple enough to check, and I use them enough for it to be worth caching them. This is focused on the early game, so no automated harvesting of

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