Joe Cecil

Ways to tell a "wide-angle" story

I've been wondering lately about how to tell a story that has multiple perspectives giving no strict preference to one or the other. Say there are N main characters and I want them to get a roughly equal share of the "running time." Three possibilities: 1.

Writing straight through works for getting words down on an interactive story

Brief trip report about yesterday's idea for how to approach writing interactive fiction: It worked, in the sense that I took that approach and it resulted in me writing stuff and the writing was enjoyable. I only got as far as the writing straight through, not yet the

Draft an interactive story by writing straight through, then splitting

(Disclaimer: I've never written an interactive story. This is me theorizing based on toying with Twine and Ren'Py.) Here's one way to draft an interactive story with Twine or Ren'Py: Just write it straight through. Write a linear story. Then, go back

Event horizons in worldbuilding: Worm

Something I notice about Worm in retrospect that is really clever is that it has this "event horizon" in its history. It's like Earth, and everything is normal... up until this event horizon where superpowers appear and everything changes. This is a really clever idea. By

Creating that starts with destroying

Not too long ago I saw a video on Twitter (YouTube) of Francis Ford Coppla talking about how he adapted Mario Puzo's novel into The Godfather movies. That started with reading the novel, but then things get interesting. After reading the book, he destroyed the book. He cut

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