Joe Cecil

Idea: Plan in relation to a specific story that you like

If I'm stuck on where a story should go, it seems to help to pick a similar story I'm familiar with and work from there. Identify the major scenes and ask whether I want to have parallels in my own story, and if so how I

Idea: Write the interesting parts first

(Haven't tried it yet, maybe I'll write about it when I do.) What if I just wrote the interesting parts of stories first? I wonder because I don't finish many stories. I write a lot of beginnings. I often feel like I'm

Write characters better with an emotional needs image board

Every character in a story needs to have some emotional needs they are acting from. For example: Respect, validation, safety, control, order, comfort, amusement, a feeling of competence, responsibility, protecting another, curiosity, fascination, obsession, compulsion, excitement, change, competition, mastery, skillfulness, challenge, justice, revenge, fairness, freedom, space, breathing room, independence, meaning,

Creating a single continuous passage in Twine

I'd like to set up a Twine game that works like this: 1. The game starts with a complete passage (passage 1) of text ending with a fork. 2. Now say you're in a passage, call it passage X. At the start X = 1. 3. X

Revisiting Strunk and White (parts 1 and 2)

I recently reread the first two parts of William Strunk and E.B. White's Elements of Style. (You can tell by the way I left off the "The.") I remember hating it last time. This time I found the advice practical. The first part is a

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