Joe Cecil

Creating a single continuous passage in Twine

I'd like to set up a Twine game that works like this: 1. The game starts with a complete passage (passage 1) of text ending with a fork. 2. Now say you're in a passage, call it passage X. At the start X = 1. 3. X

Revisiting Strunk and White (parts 1 and 2)

I recently reread the first two parts of William Strunk and E.B. White's Elements of Style. (You can tell by the way I left off the "The.") I remember hating it last time. This time I found the advice practical. The first part is a

There's an index now

I just finished writing an index, or map and guide, to this blog, inspired by Put a Number On It's similar guide. It's long. That's more than enough for today.

Does fixed-point futurism make sense?

In an interview, Venkatesh Rao defined fixed-point futurism something like the following. You pick an arbitrary thing, anything at all, and try to make that true. That's your fixed point. For example, your fixed point might be: I am going to wear red shirts. That's now

Ways to tell a "wide-angle" story

I've been wondering lately about how to tell a story that has multiple perspectives giving no strict preference to one or the other. Say there are N main characters and I want them to get a roughly equal share of the "running time." Three possibilities: 1.

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